Управление отрядами Running Troops Правила
Source Основная книга персонажей ведущего
The rules for troops are found in the abilities защиты отрядов and передвижение отряда. Troops are represented using four segments that are 10 футов on each edge and as tall as the members of the troop (usually небольшой или средний creatures). They have roughly the footprint of a Gargantuan creature, but a more flexible shape. These squares are crowded with enemies, and when the troop is reduced to 2/3 or 1/3 of its initial HP, it loses a segment to represent the loss of forces. On a grid with miniatures, it's ideal to start out with 16 miniatures or tokens clustered in sets of four to represent troops; you can then remove four miniatures each time the troop's HP drops below a threshold. For troops made of Large creatures, (like cavalry), you can use four Large-size miniatures, and in some cases, вы можете want to use cardboard pawns or miniatures that represent multiple Medium или меньше creatures.
Their troop defenses protect them to some degree against effects that have individual targets, and instead of standard Strikes, the troop has special actions representing their coordinated attacks. This usually includes an ability that attacks in an эманация, acting as the troop's equivalent of a melee Strike.
The rules for troops—especially troop defenses—cover many circumstances where it's important that troops are not all one entity. However, the rules can't cover every possibility, and it's best to use common sense. If a player uses an ability you don't think works on a troop, discuss with that player, and "refund" actions spent based on mistaken assumptions.
Though troops lose four squares at a time to make the encounter easier to run, when they take damage troops are continually losing members, and it helps immerse the players in the fantasy of fighting against a huge troop of foes to describe this as it happens.
The rules for troops are found in the abilities защиты отрядов and передвижение отряда. Troops are represented using four segments that are 10 футов on each edge and as tall as the members of the troop (usually небольшой или средний creatures). They have roughly the footprint of a Gargantuan creature, but a more flexible shape. These squares are crowded with enemies, and when the troop is reduced to 2/3 or 1/3 of its initial HP, it loses a segment to represent the loss of forces. On a grid with miniatures, it's ideal to start out with 16 miniatures or tokens clustered in sets of four to represent troops; you can then remove four miniatures each time the troop's HP drops below a threshold. For troops made of Large creatures, (like cavalry), you can use four Large-size miniatures, and in some cases, вы можете want to use cardboard pawns or miniatures that represent multiple Medium или меньше creatures.
Their troop defenses protect them to some degree against effects that have individual targets, and instead of standard Strikes, the troop has special actions representing their coordinated attacks. This usually includes an ability that attacks in an эманация, acting as the troop's equivalent of a melee Strike.
The rules for troops—especially troop defenses—cover many circumstances where it's important that troops are not all one entity. However, the rules can't cover every possibility, and it's best to use common sense. If a player uses an ability you don't think works on a troop, discuss with that player, and "refund" actions spent based on mistaken assumptions.
Though troops lose four squares at a time to make the encounter easier to run, when they take damage troops are continually losing members, and it helps immerse the players in the fantasy of fighting against a huge troop of foes to describe this as it happens.